Wednesday, July 8, 2020

Apartment Hallway

Personal Work 2020

I chose a common-space hallway in my building to further explore hard surface assets using High /Low bake workflow.
Images represent some of the assets that will be added to the unreal scene.
Assets were modeled in Maya and in some cases Moi3d.
Texturing was done primarily in substance painter.
Decals and modular stair props were created using scan data via RealityCapture.
More updates and breakdowns coming soon.


Valve

Security Camera

Brass connectors

LED light tube housing

Stairs Photogrammetry



Red pipe clamp

Door pump

Emergency lights

Exit sign

Plastic connectors

Heat register

Wall socket