Apartment Hallway
Personal Work 2020
I chose a common-space hallway in my building to further explore hard surface assets using High /Low bake workflow.
Images represent some of the assets that will be added to the unreal scene.
Assets were modeled in Maya and in some cases Moi3d.
Texturing was done primarily in substance painter.
Decals and modular stair props were created using scan data via RealityCapture.
More updates and breakdowns coming soon.
Valve
Security Camera
Brass connectors
LED light tube housing
Images represent some of the assets that will be added to the unreal scene.
Assets were modeled in Maya and in some cases Moi3d.
Texturing was done primarily in substance painter.
Decals and modular stair props were created using scan data via RealityCapture.
More updates and breakdowns coming soon.
Valve
Security Camera
Brass connectors
LED light tube housing
Stairs Photogrammetry
Red pipe clamp
Door pump
Emergency lights
Exit sign
Plastic connectors
Heat register
Wall socket